WASTED EARTH

WASTED EARTH

WASTED EARTH

Team

Sheridan College Design Team

My Role

UI UX Designer and Project Manager

Tools

Unity, Figma, and Asprite

Date

Sept 2024 - April 2025

Team

Sheridan College Design Team

My Role

UI UX Designer and Project Manager

Tools

Unity, Figma, and Asprite

Date

Sept 2024 - April 2025

Team

Sheridan College Design Team

My Role

UI UX Designer and Project Manager

Tools

Unity, Figma, and Asprite

Date

Sept 2024 - April 2025

Team

Sheridan College Design Team

My Role

UI UX Designer and Project Manager

Tools

Unity, Figma, and Asprite

Date

Sept 2024 - April 2025

KEY POINTS

  • Developed and tested the mobile UI in Figma, using proper prototyping and brainstorming to fully develop ideas. Adapted effectively when the scope of the UI was modified.

  • Implemented mobile UI in Unity, including art for buttons, sliders, and other UI features. Ensured UI fit with existing game art to preserve the feel of the game.

  • Confidently ensured the timely completion of deliverables as Project Manager. Devised strategies to overcome development issues and build team synergy.

KEY POINTS

  • Developed and tested the mobile UI in Figma, using proper prototyping and brainstorming to fully develop ideas. Adapted effectively when the scope of the UI was modified.

  • Implemented mobile UI in Unity, including art for buttons, sliders, and other UI features. Ensured UI fit with existing game art to preserve the feel of the game.

  • Confidently ensured the timely completion of deliverables as Project Manager. Devised strategies to overcome development issues and build team synergy.

KEY POINTS

  • Developed and tested the mobile UI in Figma, using proper prototyping and brainstorming to fully develop ideas. Adapted effectively when the scope of the UI was modified.

  • Implemented mobile UI in Unity, including art for buttons, sliders, and other UI features. Ensured UI fit with existing game art to preserve the feel of the game.

  • Confidently ensured the timely completion of deliverables as Project Manager. Devised strategies to overcome development issues and build team synergy.

OVERVIEW

Created as an 8-month-long school project, Wasted Earth is a mobile shoot-em-up in the vein of retro arcade games. Play as a tiny ship facing an onslaught of bullets. With each near-miss, charge up your grit meter and counter-attack with bombs and bullets.

OVERVIEW

Created as an 8-month-long school project, Wasted Earth is a mobile shoot-em-up in the vein of retro arcade games. Play as a tiny ship facing an onslaught of bullets. With each near-miss, charge up your grit meter and counter-attack with bombs and bullets.

OVERVIEW

Created as an 8-month-long school project, Wasted Earth is a mobile shoot-em-up in the vein of retro arcade games. Play as a tiny ship facing an onslaught of bullets. With each near-miss, charge up your grit meter and counter-attack with bombs and bullets.

DESIGN PROCESS

Take a look at the evolution of my UI design from the beginning to the end of the project.

Take a look at the evolution of my UI design from the beginning to the end of the project.

LEARNINGS

As a first-time project manager, I had a lot to learn for this project! I learned a lot about software like Jira to manage the project and developed my technical writing skills.

As the project went on, I had to be adaptive and proactive in order to ensure deadlines were met. I implemented standups and organized scrums for my team, and kept an eye on our progress. Though we ultimately had to make several significant cuts, the project was an excellent way to develop a deep understanding of team dynamics in general.