Made in Unity for Mobile, using Jira, Figma, Miro, and Asprite.
Created as an 8-month-long school project, Wasted Earth is a mobile shoot-em-up in the vein of retro arcade games. Play as a tiny ship facing an onslaught of bullets. with each near-miss, charge up your grit meter and counter-attack with bombs and bullets.
As team manager, I was responsible for ensuring deliverables were met to expectations and on time.
I managed the team's documents, ensuring everything was easy to find and organized.
I assisted in the design of playtesting protocols and rain testing sessions with volunteers
Designed and tested the project's UI to be appropriate for mobile play.