Made in Unity for PC, using Miro and Asprite.
Built as part of a program-wide game jam (called “design week”) at Sheridan College. Party Never Stops is a time-loop point-and-click mystery game about trying to prevent your father’s murder. Each time you fail, the time loop starts again!
Find it on itch.io here.
Helped direct the team to accomplish goals and keep the project in scope.
Created many of the assets and character art present in the final project.
Designed the first puzzle.
Play-tested and helped to refine mechanics and dialogue.