OVERVIEW
Built as part of a program-wide game jam at Sheridan College, Demons for Dummies is a 2-player asymmetric puzzle game utilizing an alternative controller. play as either a master wizard or a foolish apprentice as you attempt to seal away a demon in a box. Be careful! take too long, and the demon will escape to wreak havoc upon the world (and you)!
See Demons for Dummies in Action!
DESIGN PROCESS
This design week had a unique challenge: create a game using an alternative controller. This initially felt like an impossible hurdle, because none of our team had any knowledge of electronics, or were even much of an expert in programming at all. To overcome this, we utilized a Makey Makey, which was essential to our success. the Makey Makey was already set up with basic button presses when a circut was completed, making it easy to map to Unity.

Take a look at the inside of our controller above.
We also struggled quite a bit with theming. There were some very easy ideas we could've latched on to in the ideating phase of prototyping, but I knew other teams were bound to come to similar conclusions and wanted to differentiate the project

Here's a screenshot of one early idea.
Early on, we thought about making a 'bomb defusal' game like Keep Talking And Nobody Explodes, but after some feedback from other teams, we pivoted to radically different theming. We took the original idea, 'Bomb defusal', and added fantasy elements, re-imaging the existing mechanics (like pressing buttons in certain orders) in a new context. buttons became runes. The bomb defusal guide became an arcane book of spells, and so on.




