Cyberpunk Lighting Level

Cyberpunk Lighting Level

Cyberpunk Lighting Level

Team

Solo

My Role

Environmental & UI Designer

Tools

Unreal Engine, Asprite

Date

April 2025

Team

Solo

My Role

Environmental & UI Designer

Tools

Unreal Engine, Asprite

Date

April 2025

Team

Solo

My Role

Environmental & UI Designer

Tools

Unreal Engine, Asprite

Date

April 2025

KEY POINTS

  • Worked within Unreal Engine 5 to create engaging lighting with a pre-existing map, with the goal of communicating a specific theme and place.

  • developed a layered, dynamic sound scape that changes as the player moves throughout the house.

  • Designed UI elements and individual camera shots to craft an interactive experience that highlighted specific beats of play within the map.

KEY POINTS

  • Worked within Unreal Engine 5 to create engaging lighting with a pre-existing map, with the goal of communicating a specific theme and place.

  • developed a layered, dynamic sound scape that changes as the player moves throughout the house.

  • Designed UI elements and individual camera shots to craft an interactive experience that highlighted specific beats of play within the map.

KEY POINTS

  • Worked within Unreal Engine 5 to create engaging lighting with a pre-existing map, with the goal of communicating a specific theme and place.

  • developed a layered, dynamic sound scape that changes as the player moves throughout the house.

  • Designed UI elements and individual camera shots to craft an interactive experience that highlighted specific beats of play within the map.

OVERVIEW

This cyberpunk-themed level was created as an Unreal Engine practice project with the goal of learning the basics of Unreal's UI tools and lighting. It automatically switches between different dynamic camera angles to create a story, and allows the player to skip forward and rewind each camera angle at will.

OVERVIEW

This cyberpunk-themed level was created as an Unreal Engine practice project with the goal of learning the basics of Unreal's UI tools and lighting. It automatically switches between different dynamic camera angles to create a story, and allows the player to skip forward and rewind each camera angle at will.

OVERVIEW

This cyberpunk-themed level was created as an Unreal Engine practice project with the goal of learning the basics of Unreal's UI tools and lighting. It automatically switches between different dynamic camera angles to create a story, and allows the player to skip forward and rewind each camera angle at will.

Take a look at a short demo.